Monday, January 9, 2017

How to "Gamify" Your Class in 4 Steps


What is Gamification?

Gamification refers to applying the elements and design techniques of great games in a non-game context.

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Gamification doesn't refer to playing actual games!

Gamification Examples:




  • Starbucks Rewards - for coffee drinkers
  • Frequent Flier programs - for travelers
  • ChoreWars - for those of us who have chores to do
  • ThinkThruMath - for math students
  • Zombies, Run! - for joggers who want jogging to be less boring

Why Should I Gamify my Classroom?

  • Gamers exhibit the characteristics we want to see in our students:
    • Persistence
    • Risk-taking
    • Attention to detail
    • Problem-solving
  • And gaming communities foster values that we can harness to motivate our classes:
    • Community
    • Competition
    • Achievement
    • Status
    • Altruism


Key Elements of Great Games

  • Points
  • Levels
  • Quests
  • Progression
  • Avatars
  • Badges
  • Leaderboards

How to Gamify Your Class:

  1. Figure out what you want students to do. For example, maybe you want your students to master the readiness TEKS for your course.
  2. Identify a few BIG miles stones for your students to meet. A big milestone might be mastering an entire reporting category.
  3. Identify several smaller sub-tasks. An example of a sub-task might be mastering one of the readiness TEKS.
  4. Create a story and track student progress. In this example using the 8th grade readiness TEKS from Garland ISD's curriculum, students create a band, learn new songs each time they master one of the TEKS, grow in popularity each time they master a reporting category and "go platinum" when they complete all of the readiness TEKS.
For Inspiration:


Werbach, Kevin. (January 2017). Gamification [MOOC]. Retrieved from https://www.coursera.org/learn/gamification#


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