Gamification refers to applying the elements and design techniques of great games in a non-game context.
Gamification doesn't refer to playing actual games!
Gamification Examples:
- Starbucks Rewards - for coffee drinkers
- Frequent Flier programs - for travelers
- ChoreWars - for those of us who have chores to do
- ThinkThruMath - for math students
- Zombies, Run! - for joggers who want jogging to be less boring
Why Should I Gamify my Classroom?
- Gamers exhibit the characteristics we want to see in our students:
- Persistence
- Risk-taking
- Attention to detail
- Problem-solving
- And gaming communities foster values that we can harness to motivate our classes:
- Community
- Competition
- Achievement
- Status
- Altruism
Key Elements of Great Games
- Points
- Levels
- Quests
- Progression
- Avatars
- Badges
- Leaderboards
How to Gamify Your Class:
- Figure out what you want students to do. For example, maybe you want your students to master the readiness TEKS for your course.
- Identify a few BIG miles stones for your students to meet. A big milestone might be mastering an entire reporting category.
- Identify several smaller sub-tasks. An example of a sub-task might be mastering one of the readiness TEKS.
- Create a story and track student progress. In this example using the 8th grade readiness TEKS from Garland ISD's curriculum, students create a band, learn new songs each time they master one of the TEKS, grow in popularity each time they master a reporting category and "go platinum" when they complete all of the readiness TEKS.
For Inspiration:
Werbach, Kevin. (January 2017). Gamification [MOOC]. Retrieved from https://www.coursera.org/learn/gamification#
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